Wednesday, September 28, 2016

Feng Shui: Drunk, Edible Apes

Monday was Feng Shui. As usual, there was combat. Hi-ya!

As an amusing side note, the Feng Shui book suggests three fight scenes per session. I mentioned that to my players (we average one, maybe two if we really stay focused), and they all laughed and asked if the fights as written are lighter. I said nope, they suggest three mooks and one Featured Foe per PC. If we're supposed to get through three fights in a session, we are most definitely Doing It Wrong.

Anyway, last time the characters completed their little foray into the Wild Wild West, and now, after tromping through the Netherworld in a sequence I didn't bother to run, emerge in the dark future past the detonation of the C-bomb. Following Wu Tang, they headed for the site of the battle that claimed the life of his partner, Si Borg.

They emerged from the tall grass of the blasted plains to find a bunch of people being rounded up by apes, one of which was an orangutan driving a big truck. Tang noticed that some of the apes wore the insignia of the New Simian Army, while others wore that of the Jammers, but all of the symbols were scratched out. New faction, then? Deserters? Didn't matter - Tang yelled "Get those monkeys!" and the battle was joined.

Some of the apes opened fire with guns, while the ape in the truck (his name is Clyde) tried to run the Dragons over. Wildfire jumped on top of the cab and smashed in windshield, and meanwhile, a horrific monkey (Freak the Gibbon) with a cybernetic clawed hand jumped at Tang and slashed at him. Bai Ling faced off against a monkey with a flask of liquor (Drunky the Monkey), while a gorilla with a big freakin' gun (Smilin' Bill) shouted encouragement and took shots at the Dragons.

The monkeys got some good licks in - Freak the Gibbon quite nearly killed Wu Tang with his clawed hand, and Bill landed some solid shots on Bai and Tang. Drunky the Monkey disarmed Bai and smacked him with his own weapon, but Bai set him on fire and Drunky went screaming into the trees. Celeste threw monkeys into other monkeys with her whip, and Archer leaped on the front of the truck, trying to stop it, and then grabbed a wrench and flung it at Freak the Gibbon, stunning him.

The turning point, though, was when Wildfire finally grabbed Clyde, yanked him out of the cab of the truck, and ate him. Bill, horrified, called for the other monkeys to fire on the monster, but they kept missing. Wildfire also clawed Freak to pieces (and took really minimal damage from his Last Rally attack), and Tang grabbed Smilin' Bill and ordered him to surrender, which he did, because Bill is smart.

The Dragons locked Bill in the truck (and Bai took his gun). The humans immediately gathered around Wu Tang; one of them recognized him from a scrap of leather with artwork depicting him and Si Borg. They started chanting his name (forming a kind of clan around him, you might say). A couple of them asked Bai to teach them how to create fire. One braided red fabric into Celeste's hair, calling her "ape-slayer" (and mentioning that the apes probably would try to shoot her first, but really it's a mark of honor!).

Archer and Tang talked to Bill, and he (cheerfully) revealed his employers: The dreaded Ape Mask Replicant and Thrill Kill Mandrill. This was odd, because the Dragons had seen those folks die way back here.

The citizens asked Tang and the others to help them get to safety. They could go around the forest, which was a good six day hike, or through, which only took hours...but those woods were full of monkeys. Wu Tang chose discretion, and they set off on their walk.

They arrived at a decaying, abandoned factory of some sort, and set up camp; Tang, Bai, and Celeste slept, as they were injured. Others kept watch. And in the trees...monkey eyes glittered.

Next time: Eek ook!

Monday, September 26, 2016

Game Prep II: Return of the Squiggles

Still got a couple of games to prep.

"You running Pugmire yet?"
So! Iron Edda and Feng Shui left to go. Don't peak, players.

Sunday, September 25, 2016

Night's Black Agents: The Quickest Op

Quick game of Night's Black Agents today. I had been planning on stretching this op out for two sessions, rather than just one, but we're not playing again until the end of November so I figured it might be better to have some closure.

Last time, the agents were headed to Paris to look into the remains of Tasse Medical. They arrived and set up their safe house and all, and then looked into the warehouse where Tasse had been storing shit. Hanover and MacAteer looked around, chatted with the security guards, and realized it was all cleaned out. All the good stuff had been loaded into a van and taken away, a load at a time, by a young man over the course of the last couple of weeks.

Meanwhile, Parker tailed Luc Lemarque, and noted that he had a new job, very much like his old one (lab tech). Ess broke into his flat and saw that he'd been laid off from Tasse's subsidiary, but given a very generous severance.

Parker decided to bump into Lemarque on the train home and make friends. They went and got shwarma and Luc told her that he'd been kept on to empty out a warehouse, since he was familiar with the research and the materials and knew how to handle stuff. He drove everything to a hangar north of Paris, and it was all getting shipped out of the country together sometime soon.

The boys, hearing this, headed out to said hangar (that'd be Hanover, Ess, Gambone, and MacAteer). Hanover talked to the staff about renting a hangar, and was told that there would one free in a couple of days. The staff took Hanover out to a hangar to show him the space, while Ess set up a sniper's perch on a building next to the hangar being rented by Tasse. Hanover glanced at some paperwork - there was a plane in that hangar bound for Budapest...tomorrow morning.

Gambone crawled into the electrical ducts and shimmied out underneath the hangar in question. He had two grates that opened into it, and from one he could see the plane, some boxes, and a couple of dudes talking in French (which Gambone understands, fortunately). The guards talked about "them" and how they were creepy, but might be necessary, and in any case tomorrow "they" were getting put on the plane. From the other grate, Gambone saw a very large industrial AC unit and a guard walked endlessly back and forth. "They," it seemed, referred to brutes.

Parker, having finished her date, came out and joined the boys and got on the roof with Ess. They all talked about their approach; the data they wanted was in that hangar, so perhaps they could hijack the plane? MacAteer could fly it, after all, and they could disable the transponder and get to Monaco. They decided to give it a whirl.

Gambone planted a bomb to disable the AC unit, and set it off as a distraction. The two guards out front ran to the doors, but Parker shot one. Ess ran into the side door and shot at two oncoming guards, but just grazed them. Gambone shot one as he came running over the grate, killing him, but the other one shot Ess, and then a third shot at him on his flank.

And then the brutes. One jumped onto the plane, the other ran under it. Seeing he was screwed, Ess ran out the door, hitting the button that raised the hangar door on the way.

One guard tossed a grenade into the grate, blowing shrapnel down into Gambone (but not killing him, fortunately). The damage disabled the electricity and the door stopped halfway up. One brute ran outside, the other followed Ess and threw him against a wall.

MacAteer came zipping around the corner in the van and missed a brute, but Hanover shot the other one in the face as he rolled by. The other one leaped at Ess, but Parker shot him out of the air and disabled him. MacAteer stopped and reversed into the surviving brute, and Parker came downstairs and shot them both in the head, but now the agents had no idea what was going on in the hangar. (Gambone was in the tunnel, headed for a getaway car, too hurt to be of assistance.)

Parker and Hanover, uninjured, went in the back door and found three surviving guards (one was by the hangar control doors, bleeding; he was the one that Parker had shot earlier). The gunned down the two uninjured ones as they were burning evidence, but the third dropped his gun and surrendered. They found some unburnt stuff on the plane and, not knowing if they could get out of France before someone shot them down, decided to load up what would fit in the van and vamoose.

They regrouped in Monaco, and discovered the stuff they had stolen was mostly blood samples, some from Budapest Prison (including a sample from Abel Vartos, whom Parker recognized as a fall guy from Hi-Klass Escorts) and some from Belgrade Hospital. Some researched from Dr. Sedillo revealed that this new nutrient-rich blood might facilitate vampires healing faster or getting stronger, and it was now a simple enough formula that a pill or a drink might convert a person's blood for a few days. Clearly the agents had to destroy or cripple this operation, and they felt a lot better about their chances of taking on a hospital than a prison.

So the next op is back in Belgrade...and it hasn't been so terrible long since they were there.

Headspace: Double Duty

The way Headspace works is that the Operators are working against corporate projects. One of the things I really like about it is that it asks the players to come up with concrete goals - like, here's what we're doing this session to thwart this project, which does wonders for keeping people focused.

Yesterday, we started session 2 by defining some Anchors. Their Anchors are:

  • Victoria, an older woman who mentored Willis and acts as an arms broker. She thinks Willis is sloppy, whereas Willis think she's old-fashioned. Arrow doesn't trust Victoria; she suspects the old lady is Corp. And Spider has a very special (and sometimes naked) relationship with Victoria. 
  • Johnson Taylor, a producer/report at Applied Optimism. He's Corp, yes, but his relationship with the Operators is more cordial. Willis was once hired to kill him, but didn't because he actually got mad rather than weepy. Grease dislikes him because Taylor used Grease as a scapegoat in a story once. Arrow has a good working relationship; she got dirt on a rival for him once. 
  • Michael, the younger brother of Keaton, the group's (now Ghost) Handler. Michael and Grease are friends; Grease showed him how to start a car with a cell phone. He has a rivalrous relationship with Spider; there was a drone race, which they both claim they won. 
Officially we should have done corporate Anchors, too, but eh. Wasn't feeling it. 

So the Operators had two Projects to deal with, the Applied Optimism one (which had one Objective left - AO was going to broadcast the evidence they had of 3H's involvement with the tsunami), and PSS' new Project to remove civilian authority from the police and take over. They decided to take both of these on. They decided they'd start by getting some intel on exactly what PSS planned to do. 

Arrow and Grease took on that job. Grease called on his Dodge folks and got himself a delivery truck with some janitorial supplies, and rocked up to a PSS facility. Arrow hacked in, and wound up triggering a Regret. The rest of the group saw the flashback of her having sex with one Trenton Kelly, another PSS soldier...who's now in charge of his facility. But, be that as it may, they got in and Arrow donned her camouflage cloak and went looking for data while Grease watched the security feed and kept lookout.

She found what she was looking for, but someone in the security office noted the logon and folks started looking for her. She dodged them, but needed a diversion, so Grease released the wolf-drone he'd borrowed from Spider and just had it run around the loading dock like a crazed puppy. That gave Arrow enough time to get back to the car and slip in, but there had been a lock put on their vehicle. Arrow hacked it, and they took off, in the midst of a hail of gunfire - they got what they wanted, but PSS had seen them. 

Reviewing the data, they realized that PSS' plan was to take out a community center on the edge of the quarantine zone by gassing it. That wasn't going to stand, but they had other fish to fry in the meanwhile. 

Specifically, Willis and Spider were at an Applied Optimism building, enacting that part of the plan. They were first going to take out AO's broadcast capability for a few minutes, then "neutralize" a high-level producer named Knowlton who had put together the presentation on 3H, and then steal or corrupt the evidence. No problem.

Willis sneaked into the basement and set a bunch of charges, while Spider rode the elevator up to find Knowlton. Willis, in creeping around the basement and wishing she could just take the whole building down, found a tech working on one of the generators. She incapacitated him (and in the process revealed a Regret; she'd blown up a building that had destroyed a fortunately empty playground across the street) and dragged him up to the surface, but in the process missed her cue to blow the gennies. Spider had his predator drone fire, but since the building's power wasn't down the missile didn't do much damage. Knowlton had time to dive cover, but Spider just shot him (berating Willis all the while). And now the building was in pandemonium. 

Arrow and Grease arrived at this point, and headed upstairs. Arrow and Willis headed for the vault to get the physical evidence, while Grease and Spider went for the server room to delete the data (Grease bringing Spider's wolf-drone to serve as a portable power supply, since the power was out). Both locales were guarded, but Spider sent in the wolf-drone to make short, messy work of the guards and then started downloading the data.

Arrow and Willis, meanwhile, took out their guards with a combination of Martial Arts and Guns, and Willis blew the vault open. They grabbed the evidence, but now there were guards everywhere, shooting. Willis' armor held up for a while, but in the end Willis collapsed, unconscious and bleeding. Arrow ran out, scooped up Willis, and ran for the exit, shooting all the while. She got out, but with some injury.

Spider and Grease weren't doing much better. Spider tried to run to help the others, but got pinned down by gunfire. Finally they made a break for it, Grease riding the predator drone down and Spider rappelling with his wolf-drone as an anchor. It worked for Grease, but Spider was Taken Out, and landed in a heap. Grease pulled the van around and grabbed Spider, but left the disabled wolf-drone. The Operators had failed at this final Objective, but succeeded on the first two, meaning they had won out on the Project overall.

But they had another couple of fish to fry. To wit, they needed to do a preemptive strike on the folks coming to nerve has the community center and then get all this data to Johnson Taylor. They waited a while to heal, though, so they started one pie-slice in the hole when they got things moving again.

Digging into the intel they'd gathered, they learned that the folks doing the gassing weren't PSS, but rather a team of Operators like them. Spider talked to Victoria, and she was willing to share particulars if she got the gas canister back and if all this didn't come back on her. The Operators agreed, and she told them that the team was going to pick up an aerodyne off a particular roof, then landed on the center's roof and hook the canister into the ventilation system. The Operators decided to do this quietly - switch the gas canister for something benign, take the deadly stuff back to Victoria, and avoided blowing up too many things (Willis wasn't thrilled).

They found the rooftop and staked it out. There was a protest going on down below on the street, so when the other team arrived (which included a man called Jeremy, whom Arrow recognized as her brother Craig's lover), Willis set off a bomb in a storefront as a distraction. The team looked over the edge, and Arrow crept up near the aerodyne. Willis tossed a firebomb to the roof, Jeremy dropped the canister, and Arrow swapped it and ran, tuck-and-rolling into Grease's vehicle. The team shot at her, but didn't realize the switch, and then got in their aerodyne and went on their way.

Final Objective: Give this data to Taylor Johnson. They set up a dead drop and waited, but the one who showed up was one of the members of the other team (a woman in a black catsuit). She collected the data and ran, and since the Operators didn't know who she was working for, they let it go, failing the last Objective (but completing the first two and earning one overall victory on this project).

After all was said and done, there was a permanent event: Applied Optimism has lost much of its credibility with the masses, but maintains pull with the corporations. The struggle with PSS is ongoing, of course, and we'll pick it up next time.

Saturday, September 24, 2016

Game Prep: Squiggles

OK, I'm running three games in the next three days (counting today) and then another one next Monday and aAAAAHAHAhahahahaAAHAAH I need to do some prep.

Got my game face on.
Anyway. Running Headspace today, Night's Black Agents tomorrow, Feng Shui Monday and finishing up Iron Edda next week. Plus I have a bunch of writing to do on Monsters, since the Kickstarter is launching on 10/4 (I don't need to have the book written by then, which is good, because that's not going to happen, but I want more of it written), and eventually I might get the outstanding drafts of the Beast books I'm working on and be able to redline.

Oh, and I need to bash out enough of Np that I can take it to Metatopia.

Today, however, is game prep day.

Sunday, September 18, 2016

Character Creation: Iron Edda

Call me crazy, but I like making sure I've made characters for games I'm running.

The Game: Iron Edda: War of Metal and Bone
The Publisher: Exploding Rogue
Degree of Familiarity: A goodly amount. It's Fate Core/Accelerated, which I know pretty well, and I've run a session.
Books Required: Just the one to make characters, though having Fate Core to hand is helpful.

So! You can see the game I'm running here, so I'm not gonna summarize the game. The issue that I run into, as is often true in this project, is that the game would like it if I had a group, but I don't. No matter, the book includes several sample settings, which is nice, so I will pick one. I like "A Tale of Blood and Darkness" by +Lillian Cohen-Moore, so I'll assume that my hypothetical GM is gonna run that. When the Group Aspect comes up in chargen, I'll instead do an Aspect about how I fit into this situation.

In brief: The community of Selah is having a celebration for spring, but there are weird shadow-spirits that killed the Jarl's son recently. There's a very cool murder-mystery vibe going on.

Ooh, so, what do I want to play? When I played this game with +Tracy at Origins, I played a Seer and used a bunch of raven-based magic, which was cool. I kinda want to play a Bonebonded, though, a hero who's been bonded to the bones of a slain giant. I also want my character to have heard rumors of the shadow-spirits. I'll tie that in to my giant somehow, I think.

OK, so as is often true of Fate games, I must start with a High Concept. Grim-Faced Bonebonded Warrior about covers it, I think. This guy may have had humor at some point, but he lost it when he took up the bones. He's dour, never smiles, and he's old but sturdy. He might even be older than he looks, and be kept healthy by his giant.

Now I need a Trouble Aspect. I kind of don't want his dour demeanor to be the problem here; that's just kind of how he is. But I think we can relate it; I want him to be marked by Hel somehow. I'll call this Aspect Hel's Gaze Follows Me; the specter of death is always over his shoulder, and doesn't fear it, but it makes him fatalistic and untrusting.

Next I would do a Clan Aspect, but if you're Bonebonded you give up your Clan. I think this guy was Sparrow Clan before, real chatty and gregarious, and then the bones came.

My giant is called Runa the Riverbane. Years ago she blocked the Gjoll River, and fell in battle to Odin. Her bones lay at the bottom of the river until my character dove in to retrieve them, and rose up Bonebonded. Problem is, I think maybe Odin took offense. My Aspect here is This Bond Cost Me My Soul (this may or may not be true, but my character thinks it is, and Runa is strangely silent on the matter). I think that Runa is largely pretty helpful, for a giant. She's just glad to be off the riverbed.

Next I get a Sacred Item Aspect. I kinda like the idea that Odin killed Runa with Gungnir (his spear; no mention of a magic helmet), but Runa was tough enough to do some damage. When my character dove into the river, he came up with a splinter from Gungnir as well. I'll take Splinter of Gungir as my Aspect here.

Finally, the Group Aspect is going to relate to why I'm coming to Selah. I want to say he's heard rumors of the shadow-spirits, maybe even from Runa. Yeah, I'll take Runa Recognizes the Shadows as my Aspect here; she's clear enough that they're bad news, but she's either choosing not to tell me everything or can't for some reason.

Neat! Now stunts & skills & shit. I'll start by making my Bonebonded. This costs me two refresh, and I have to use one of my three stunts on my giant. I get six Approaches: Forceful, Clever, Quick, Careful, Flashy, and one more to make up. I think Runa's Approach is going to be Immoveable. She's damned hard to hard or even move once she plants herself.

I'll put Immoveable at Good, Careful and Forceful at Fair, Clever and Flashy at Average, and Quick at Mediocre.

While I'm here, may as well do the stunt. I think I'll call it Force of the Raging River. Because Runa remembers the force of the river, she can Forcefully Attack at +2 when standing in a river.

Right, now I get two more stunts for me, not my giant. I'll take one stunt called Visions of Death. I can creep people out by talking about how they're going to die (I can't necessarily tell, though I think it'd be cool if my visions came true more often than not). +2 to Attack with Provoke if I talk about the target's death. And then I think Runa's unrelenting influence bleeds over. I get +2 to Overcome with Physique if I'm Overcoming natural phenomena (pushing through wind, snow, raging river, etc).

And now, Skills! I'll take Physique as my Great, Fight and Will as my Good, Provoke, Athletics, and Notice as my Fair, and Lore, Sail, Empathy, and Stealth as my Average.

I think that's it, actually. All I need's a name. We'll call him Einar Vatnsson. He looks like he's in his 50s (but is probably older). Muscular, built like a wall, long beard, long braids, all grey. His arms is blackened and rusted in places, but it works. He prefers big, heavy, weapons like maces (or, when in bone-form, rocks).

Chariot: The Rain of Fish

Yesterday, I ran Chariot in preparation to write a review (if you're gonna review RPGs, you should play or run them first, IMO). It was a lot of fun, and I definitely had the right group. I'm bummed that +Travis couldn't make it because I think he'd have really gotten into it, but that's the way the bear eats you sometimes, or whatever the saying is.

Anydangway, you can read up on the game at that link I shared, and see chargen in action here. So let's meet the characters:

  • Megan played Nonix, an Atlantean minor bureaucratic functionary. She's Fated to be the Fool, and went through the whole game never really know she was Fated at all. 
  • Sarah played Narayan, a Tlavatli priestess who shipped out with a crew going out to find food (pickings have been slim in the Five Islands of late) and got blown in to Keriophis by storms. She's also Fated to be the Healer, and could stave off the effects of starvation, but it comes back.
  • John played Kosh, a Rmoahal escaped slave and mystic. He's hiding out in the slums of Keriophis, among his people, performing magical feats for money and out of the kindness of his heart. He's Fated to be the Lover, meaning he can see not only the pain of his people but the casual indifference of those who victimize them. 
  • Amanda played Lyra, a Lemurian nomad who traveled with her tribe...until she was Fated to be the Trickster. Now no one trusts her, and she wanders alone. 
We start in the coastal city of Keriophis. Lyra is heading for a small community of Lemurians living near the water (we affectionately called it "Little Lemuria") looking for Tae, her mentor, who for unstated reasons also left the wilds and now lives in the city. She finds Tae and talks with her about how she's cast out, now, because no one can trust what she says. They look up and see a larger sky-chariot and a few smaller ones zipping over Little Lemuria and into the slums. "They're going to rout slaves," says Tae. "Happens often. They recapture them and give them back to their owners, or take them out to sea, attached stones to their collars, and toss them in if their former owners don't want them back."

Meanwhile, Narayan's ship is putting in to the Keriophis harbor. A sky-chariot swoops in and asks their business, and Narayan responds that they've been damaged in the storm and separated from their fellows, and new to restock and repair. The soldier gives them permission and they move toward the dock. Someone notifies Nonix, whose job it is to make sure that ships arriving have their paperwork in order. 

Kosh, meanwhile, is hiding among his people when the sky-chariots arrive. They start rounding up Rmoahals, so we make this a Conflict. Kosh and Lyra (who follows the sky-chariots, uncomfortable with this whole "drown people" thing) want to keep the Rmoahals free, while I want to have the Atlanteans recapture them. 

Kosh runs, waving his arms, making himself a distraction, trying to lead the soldiers away. One of them, an Atlantean named Kwt, is an acquaintance of Kosh - Kosh used magic to heal Kwt's son once. Kwt chases him, fully intending on letting him escape. 

Meanwhile, Lyra calls the Rmoahals to her, and hides him (she's the Trickster, and if she wants something hidden, it's hidden). Unfortunately, the slavemaster (hovering on a person sky-chariot, with prosthetic eyes that zoom in like telescopes) shouts to the Rmoahals that if they don't give themselves up, they'll start bombing the buildings, where the old and infirm are probably hiding. This works; the Rmoahals push away from Lyra and surrender. Kosh escapes because Kwt doesn't chase him.

Lyra slumps to the ground, despondent at having failed, and Kosh, sending what she's feeling moves to comfort her.

At the docks, the ship arrives, and Nonix interrogates Narayan about their intentions. This becomes a Conflict as well (Nonix wants Narayan to fill out the forms and follow the rules, while Narayan just wants to go on shore without all this hassle), but it's quick because Narayan's player slaps down the Hanged Man and wins. Nonix is flustered and a little dazzled by Narayan (she's a Tlavatli priestess, so she's pretty fancy), and finally decides it's quicker if she does the paperwork herself.

Narayan, who isn't even the captain, goes into the city looking for people who might need healing. She comes across Lyra and Kosh, and recognizes them as Fated. She soothes Lyra, and listens to their story of what happened.

Nonix, meanwhile, realized that Narayan took her pen with her, and she wants it back (this is the kind of ridiculous thing that gets the Fool into trouble). She finds Narayan and the others as they've decided to go get something to eat. Nonix, a little intimidated (she's out of her element and with a Rmoahal and a Lemurian), goes along at Narayan's invitation. 

They find the Lemurian equivalent of a restaurant (I was figuring lots of shellfish that you can just crack open and eat, since we're by the sea). The characters talk a bit, and the others laugh at Nonix a bit for not knowing how the shellfish work (she's used to cooked food), but Kosh can relate to her, whether he wants to or not (he's the Lover, he relates to everyone). As they're eating, they hear rain - the storm has finally reached Keriophis. Lyra realized the rain is heavy - those aren't raindrops, they're large objects hitting the ground. Hail?

No. The characters finish eating and go outside and discover that marine animals are falling to the ground. Kosh, never quite knowing where his next meal will come from, picks one up, and the fish immediately pops its scales and slices his hands to ribbons. He drops it into his sack, and Narayan bandages his hands, healing him. 

They decide to get further inland, and Nonix, feeling perhaps a little caught up in all this, says they can go to her home. The Atlanteans ignore Kosh (thanks to Lyra), and they wind up in her apartment, overlooking the city. 

The rain of fish is moving further inland, but there's worse than that. The rain of fish is accompanied by torrential normal-rain. As the characters watch, a sky-chariot hums overhead. Nonix recognizes it. It's full of slaves. They'll take them to the levee and force them to shore it up; many of them will drown in the process, but the city will be saved. Nonix relates this, and the others decide that this isn't fucking acceptable. 

Nonix tries to explain that if the levees aren't shored up, the waters might flood into the city, killing many more people than the slaves that would die. Kosh argues with her, saying that maybe that's true, but that's no reason to force people in bondage to kill themselves in the process (it's a Conflict, and both Lyra and Narayan aid Kosh). In the end, Nonix agrees (Kosh plays the Lovers and wins), and the characters head down to the levees to help. 

They arrive as a line of Rmoahal slaves are working to fix the levee, but the flood-waters are already rising. We made it a Conflict; Kosh and Lyra working to free the slaves, with Nonix attempting to get the levees strengthened and Narayan just trying to make sure no one dies. I used the world (the storm) as a supporting character, and also the slave master. 

Lyra runs down the line, trying to open the slaves chains, but a slave of Kosh's acquaintance, Soqi, who has become throughly assimilated, yells for help. The slave-drivers pull Lyra back, and, angry, she calls down magic, opening all the clasps on the slaves' collars. 

Nonix finds Yima, her ex (but still friendly), and explains that they needed a large amount of stone to brace the levee. They start moving it in by crane, but one of the guide-ropes snapes. Narayan sees her captain, Leonadis, and he and the crew start helping with the crane (if the city floods, the Tlavatlis aren't going anywhere). 

Kosh throws a rock at a slave-driver, Ctusk, whom he's had run-ins with before, trying to distract him and free the slaves. When the collars open, though, the slave-drivers rush in and attack Lyra, and the slaves attack them, everything devolving into a brawl. Nonix, meanwhile, uses her own magic and just creates a bunch of stone on the levee to brace it. Narayan, simultaneously, uses magic to push back the flood waters, and the storm starts to recede. 

The slave-drivers beat Lyra, but then she hides, and the brawl just continues. The slaves are recaptured and put back into bondage, but the levee is secure. Kosh disappears into the city, as does Lyra. Nonix goes back to her job. Narayan and the crew of the ship steal an Atlantean vessel and head for home in the confusion (what the heck, it's already full of fish, and the Five Islands need food). 

I really enjoy this game, though I have some concerns about the Conflict system that I'll get into in the review. Basically, large-scale conflict seem almost completely impossible for the players to win (but it may have been the hand I was dealt, too).